With the arrival of the iPhone 5 , Apple should include a screen 4 ", expected by many in recent years, especially since the competition has far exceeded this standard for its smartphones. 9to5Mac has decided to focus on how Apple fit, or will adapt applications.
Clearly, a larger screen will bring some comfort for browsing the
Internet, plans or watching videos. But if Apple has never changed the
size of its smartphone, the firm will have to keep here a compact, with a
screen that can be classed as Retina, and applications compatible with
this screen.
The simplest solution
Until now, the iPhone was a mobile with a 3.5 "screen with a resolution
of 960 x 640. The simplest idea that came to mind when we all spoke to
integrate a larger screen on the new
iPhone 5 was to keep the same resolution as all work exactly the same way, without change of appearance.
However, the increase in screen size with the same resolution would be
to increase the pixel size, and thus remove the screen of the iPhone
category Retina. Indeed, with 288 ppi, the iPhone 5 would be far from
326 ppi to iPhone 4 and 4S, far from defining a 300 ppi screen like
Retina.
The "ideal" solution
The idea would be to change the ratio of the iPhone and switch to a 9:5
ratio by keeping the smallest part of the iPhone at the same size, but
by increasing the rest. We thus find here the idea which we mentioned
last week , always with a screen 960 px wide but this time 1152 px long.
But by increasing the size of the screen that way, how applications will
they be adapted? How will they behave with more than 192 px on the
length?
The home screen
Here, the solution is really the simplest imaginable. The home screen
should simply accommodate a row of icons added. As 9to5Mac points out,
Apple might take the opportunity to integrate widgets directly on the
Springboard, but it might be too much fun at once.
Embedded applications
For embedded applications, Apple should not need much to change
spraining some applications it integrates its mobile home. Most would
fit perfectly on the screen while others would require minor
modifications. We let you take a look at the mockups made:
Phone.app
Messages.app
Safari.app
Maps.app
Applications from the App Store
Many applications use the user interface elements iOS and should be
adaptable in the same way that Apple applications. For others, it is
unlikely that developers do not need to change their apps. One can
imagine that, without modification applications with custom interfaces
may extend over 960 x 640 px and be entourrées black bars of 96 x 640 px
on each side.
Twitter.app
Facebook.app
AngryBirds.app
DoodleJump.app
Playing videos
The majority of videos today enjoy a 16:9 ratio and therefore almost any
problem posed on the iPhone and its 3:2 screen with black bars top and
bottom.
On the screen 4 "in 9:5 ratio, it would be right and left that we would
observe black bands, but far from annoying, since only 7 px each.
By zooming in on the video to completely fill the screen, still a good
place with only 4 pixels would be lost at the top and bottom.
Conclusion
These possibilities have been thought to follow different tests using
the IOS simulator and Xcode are therefore the object of speculation. If
it seems obvious that the solutions would be the best possible views, it
is unclear what Apple will set up and so we must wait a little longer
to see the result.
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